Here’s how to design an app in under 20minutes (strictly timed and limited). I’m going to take a simple UX user scenario/journey that would be created based on user research, identify key touch points that need to be represented, and then apply simple product design techniques to bring these to live. I’ll also walk you through design choices, rationale and how previously define journey translates to features. This is a fictitious case, but same principle can be applied to any real project.
Tools I’m using for this effort: Miro (formerly Real-time board; journey mapping), Sketch App (product design), Noun Project (quick icons).